King's mage's staff

Type: battle magical staff

Min. level: 34

Materials: royal bronze, dendroid's wood, magical lead, smida, small mana crystal

Rarity: legendary

Hardness: 210/210

Magical charge: 818 MP

Restoring magical charge: 45,21 MP/1 min.

Damage: 132-412

Damge by: crushing

Additional damage: 56

Additional damage by: air magic (spell "String")

MP for spell: 30 MP

Additional damage: 10-110

Additional damage by: air magic (spell "Lightning")

MP for spel: 54 MP

Additional damage: 57-184

Additional damage by: fire magic (spell "Plasma ball")

MP for spell: 69 MP

Additional damage: 53-78 (probability of freezing the enemy 21%)

Additional damage by: water magic (spell "Ice ring")

MP for spell: 32 MP

Additional damage: 44-182 every 12 sec. for 6 min.

Additional damage by: death magic (spell "Dissolution")

MP for spell: 190 MP

Additional damage: 39-90 every 9 sec. for 4 min. (does not work on undead, ghosts and golems)

Additional damage by: death magic (spell "Dark poison")

MP for spell: 120 MP

Feature: strength +21

Feature: -31% to used stamina

Feature: bonus for crushing damage x1,21

Feature: 50% of the staff's hardness restore

Feature: accelerate the group's restoring of HP by 10%

Feature: increases group's dexterity and stamina by 4%

Feature: for usage needed skill of battle staffs level at least handyman 3, for usage of the magical part of the staff needed skill of the profession mage level at least apprentice 60

Magical feature: with a probability of 20% restores HP by 15% for damage, dealt to the enemy

Magical feature: allows to install for 30 sec. the spell "Electromagnetic shield"

MP for spell: 27 MP/1 sec.

Magical feature: sets up the effectiveness of spell based on earth, air, nature and life by 3%